![]() ![]() Now if we could could only get more gamers to do the same. Imagine that, a core-audience-targeted game that doesn't take itself too seriously. The game script breaks the fourth wall, playing up classic gaming cliches for laughs, with Pit and his goddess benefactor Palutena clearly in on the joke, talking about mini-bosses and other game mechanics. But after I winced at the first few exchanges between the main characters, the tone changed, subtly at first, then more blatantly. Intel Core i3-2100T 2.5GHz or AMD FX-4100 3.6GHz or better. (windows kills some ram) min spec, postet by giants: 64bit Windows 7, Windows 8, Windows 10. At first, it was stilted and overdone, in that classic bad video game voice acting style. as long as you can match a ps4, on spec, you are fine. First, there actually is voice acting, something many modern versions of classic Nintendo games lack. The game's real staying power, for me at least, was actually the writing and voice acting - not the first thing you'd think of from a game such as this. It's a bit of a kludgy solution to a long-term problem, but it did improve the overall experience. It also solved another major 3DS problem, helping keep the screen steady the 3D screen's very narrow optimal viewing angle makes it far too easy to jump out of the stereoscopic view while holding it in your hand. The combination of moving and dashing with the analog stick and steering with the stylus is awkward, and poor Pit sometimes moves like a lumbering tank. The on-foot sequences are somewhat less successful. ![]() And the levels are thankfully short, something many mobile game developers fail to take into account. The flying sequences are the game's most successful, with a throw-everything-at-you mentality that makes precise aiming and movement secondary to just firing at anything that moves it's not the most sophisticated shooting experience around, but it works. Driving games and flying games do well, while fighting and puzzle games, or ports from other platforms, can feel like the stereoscopic view is tacked on. And it's exactly this kind of depth-reliant game design that makes for the best experiences on the 3DS. The flying sequences recall one of my early arcade favorites, Space Harrier, more than any vintage NES game. Despite this heavy historical burden, the new Kid Icarus: Uprising ends up being one of the more engaging 3DS games I've played, and one of the few that really takes advantage of the 3D platform. ![]()
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